

Furthermore, each of these four race types has ten stages, which are broken down even further into three different difficulty levels. The game is broken down between circuit mode and "quick play battle," which is further divided into four different race types: Street Cross (short, tight tracks), drift attack (slide around as much as you can on markers placed on the ground), nitrous run (a standard circuit track where you have to boost from checkpoint to checkpoint, with each CP giving you a few more seconds of time) and drag racing. It appeals to everyone, even if not not really clicking with anyone in particular.Īs a matter of fact, the game as a whole is absolutely packed with content. It's great that you can edit the playlist, because it's ridiculously varied, as has become typical with EA Trax. In this menu, there are also a couple music videos you can check out, from Soulwax and The Donots, and the quality is surprisingly good, considering that it's a full clip wedged onto a 1.8GB game disk. Dig through the options and you will find that you can edit the EA Trax playlist of 33 songs.


Thankfully, though, the D-pad is there as an alternative, and tap-turn steering feels a lot better. You also can't remap keys, but you have four presets to choose from, two each for manual and automatic. I dug through the game options extensively, and couldn't find a way to adjust this. What this means is that the car really doesn't start turning until you've pushed the stick a good deal out, and then it turns hard. It has the largest dead zone of any racer I can remember. Still, I had a big problem with how the analog stick behaved. It's a next-gen handheld, but it's not a PS2. Don't get me wrong-I'm realistic about the technological limitations of the platform and the media size of the UMD. However, there are some issues at the outset. So it's with excitement that I dig into EA's first NFS foray on the PSP. But the NFSU games have a nice customization factor, and Underground expands on that while throwing in some guilty pleasure pop culture.

Other games have done certain things better, whether it's the visceral punch of Burnout, or the more satisfying driving model in PGR2. I'm a fan of the spin-off Underground series, although I don't think it's perfect. In that time, I've raced hover cars through a future Las Vegas, passed untold hours with tons of unaffordable cars on wildly varied tracks, and I've battled with the highway patrol. The Need for Speed series and I go way back, to the PS1 days.
